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Adam Haesler's avatar

This article highlights an important distinction that I learned early on, and creates a great push and pull that makes design challenging:

- We design journeys, usually sliced into scenarios, and can try to account for everything, but this is not feasible to, desirable, or viable.

- An experience is a unique flow that is specific to a person/group, time, date, place and the millions of other parameters and variables. It can never be predicted, unfortunately, but also fortunately.

Thanks for another great article!😀

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